NewTek, a producer of 3D animation and video products, unveils its LightWave 11, the latest version of its professional 3D modeling, animation and rendering software.
LightWave 11 offers support for Autodesk Geometry Cache and FBX, including pixel-perfect camera matching with Autodesk Maya cameras, NewTek says. The software also supports the Unity game engine and Pixologic GoZ ZBrush workflow, increasing its usefulness at production environments, including smaller specialized studios and individual artists.
Expanding on the production-proven workflow of LightWave 3D software, LightWave 11 is a complete out-of-the-box pipeline that puts modeling, rigging, effects, dynamics, animation and final rendering at the fingertips of 3D artists, the company says. Among LightWave 11’s features are the virtual preview renderer (VPR) for onscreen real-time rendering, anaglyph stereoscopic preview for real-time interocular, “red-blue” anaglyphic separations, NewTek says. Additional features of the software are:
- Instancing, which enables the user to duplicate a vast number of objects in a scene with very little memory overhead
- Flocking, which enables the animation and realistic motion of grouped objects such as such as birds, fish, insects, animals, aircraft and spaceships using a new motion modifier
- Fracture, which enables the pre-fracturing of objects that are set for destruction